Create Mod Modrinth: build machines that actually move

Unleash your creativity with Create Mod Modrinth! Discover a new world of Minecraft engineering, automation, and innovation. Build powerful machines, design intricate contraptions, and transform your gameplay with endless possibilities. Explore the latest Create Mod versions and take your Minecraft experience to the next level!

  • Minecraft: Java Edition
  • NeoForge build line for 1.21.1
  • Free and open source (MIT)
Original illustration of three meshing cogwheels powering a conveyor belt with crates

Kinetic powerspeed and stress

Ponderin-game tutorials

Java Edition onlynot for MCPE

Diagram of a water wheel turning a shaft, a cogwheel and a press that outputs items onto a belt

Meet the mod

What is the Create mod?

Create is a mod for Minecraft: Java Edition made by the Creators of Create team, a project started by simibubi. Instead of invisible energy stored in batteries, it uses physical rotation: you build a power source, connect it with shafts and cogwheels, and watch machines work in front of you.

The phrase "Create Mod Modrinth" usually means the Create project page on Modrinth, one of the two main sites where the mod is published. The other is CurseForge. This website is not either of them, and it is not run by the Create team. It explains the mod, where its files come from and how to use them.

  1. Sourcewater wheel, windmill, steam engine
  2. Transmissionshafts, cogwheels, belts, gearboxes
  3. Machinepress, mixer, saw, crusher, arm
  4. Outputparts, blocks and automated farms
Edition
Java Edition
Loaders
NeoForge, Forge
Fabric
Separate Create Fabric port
License
MIT

Core features

What Create adds to Minecraft

Six systems that work together. Each one is useful alone and much more interesting when connected to the others.

Rotational power networks

Water wheels, windmills and steam engines turn shafts and cogwheels. Speed and stress limits make every build a small engineering problem with a visible answer.

Processing machines

Presses, mixers, millstones, crushing wheels and saws turn raw materials into parts. Encased fans can wash, smoke or blast items in bulk as they pass through air currents.

Item logistics

Belts, funnels, chutes, depots and mechanical arms move items between machines. Newer releases add package-based logistics for sending items around a base.

Moving contraptions

Mechanical bearings, pistons, pulleys and gantries pick up blocks and move them as one structure, which makes drills, harvesters, elevators and doors possible.

Trains and rail networks

Custom-built trains run on placed tracks with stations, signals and schedules, so cargo and passengers can travel between distant parts of a world.

Ponder, the in-game tutor

Hold the Ponder key over a Create item to watch an animated scene explaining how it works, without leaving the game or opening a wiki.

How it works

How Create works, stage by stage

Most players progress through the mod in roughly this order. Each stage builds on the rotation you set up in the one before.

  1. Stage 1

    Generate rotation

    Start with a hand crank or water wheel. Rotation is the only power Create machines understand.

  2. Stage 2

    Transmit it

    Carry rotation with shafts, cogwheels, gearboxes and belts, changing speed with cogwheel pairs.

  3. Stage 3

    Process materials

    Point presses, mixers and crushers at the network to turn ores and crops into useful parts.

  4. Stage 4

    Automate the flow

    Link machines with belts, funnels and arms so items move from one step to the next without you.

  5. Stage 5

    Build something that moves

    Assemble contraptions or trains, and your factory starts reaching beyond a single room.

Use cases

Who gets the most out of Create

Survival automation

Turn repetitive chores such as ore processing, crop harvesting and smelting into machines you design once and then improve over time. Create rewards planning without requiring redstone expertise.

Factory builders

Visible machinery makes large bases feel alive. Belts, chutes and rotating shafts become part of the architecture.

Server communities

Shared rail networks and trading hubs give groups a reason to connect their builds.

Modpack makers

Create is a common centrepiece for technology packs.

Curious engineers

Gear ratios and load limits turn physics ideas into something you can test.

Contributors and addon developers

The source is open, so developers can study it, build it and write addons that extend it. The archive on this site is aimed at exactly this group.

Compatibility

Compatibility at a glance

Create is released per Minecraft version and per loader. Search terms like MCPE or Fabric do not mean every variant exists, so here is what is actually available.

Always check the file itself. Supported versions change over time. The version page of the file you download is the final word on game version and loader.

Platform or setup Status Notes
Minecraft: Java Edition Supported The only edition Create is made for.
NeoForge, Minecraft 1.21.1 Supported The line the linked mc1.21.1/dev source branch belongs to.
Forge, Minecraft 1.20.1 Check release Create has released builds for this version; confirm on the project page.
Fabric Separate port Available through Create Fabric, a community port with its own releases.
Minecraft PE / Bedrock Not supported Bedrock cannot load Java mods.
Windows, macOS, Linux Supported Anywhere Java Edition runs with the required Java version.
Dedicated servers Supported Server and all clients need matching versions.

Pros and cons

Strengths and trade-offs

An honest look before you commit a world to it.

What works well

  • Machines are visible and physical, so you can see why something works or fails.
  • Ponder explains blocks in-game, which lowers the learning curve.
  • Progression goes from a hand crank to trains without feeling like a checklist.
  • Free, open source and supported by a large addon ecosystem.
  • Works in single-player and on multiplayer servers.

Things to know

  • Stress and logistics take time to understand for new players.
  • Very large factories and contraptions can reduce performance.
  • Java Edition only; there is no Bedrock or MCPE version.
  • Fabric support comes from a separate port that can trail the main mod.
  • The archive linked here must be compiled before it can be played.

Setup guide

Installation and setup

Two routes, depending on whether you want to play or to work with the source code offered on this page.

Play Create Most players

  1. Install NeoForge for 1.21.1Run the installer, choose Install client and start the new profile once.
  2. Download a Create releasePick the 1.21.1 NeoForge file from the official project page, plus listed dependencies.
  3. Copy it to the mods folderPlace the .jar in .minecraft/mods or your instance's own mods folder.
  4. Launch and checkConfirm Create appears in the Mods list, then try it in a new test world.

Read the full NeoForge installation guide

Build the source Testers and developers

  1. Download and extract the ZIPUse the download section below, then extract it to a short folder path.
  2. Install JDK 21A full Java Development Kit is required to compile.
  3. Run the Gradle wrappergradlew.bat build on Windows, ./gradlew build on macOS and Linux.
  4. Test in a separate instanceTake the jar from build/libs and keep it away from important worlds.

Read the build-from-source guide

Illustration of a ZIP archive box with a download arrow and a cogwheel

Free download

Download Create Mod Modrinth

This button downloads the source-code archive of Create's mc1.21.1/dev branch from the Creators-of-Create/Create repository on GitHub. It is intended for building, testing and studying the mod.

Contents
Source code (ZIP)
Branch
mc1.21.1/dev
Game
Minecraft: Java Edition 1.21.1
Loader
NeoForge
Download Create Mod Modrinth

This is a development snapshot, not a packaged release, and it cannot be placed in your mods folder as-is. To play, use a released jar from the official Create project page. File contents come from GitHub and may change as the branch is updated.

Release details

Release information

The linked archive always reflects the current state of the 1.21.1 development branch, so there is no fixed version number or date attached to it. Two downloads made a week apart can contain different code.

For stable, numbered releases with changelogs, use the version list on the official Create project page. Development branches may include unfinished features, temporary bugs or changes that are later reverted.

Project
Create
Developers
Creators of Create
Repository
Creators-of-Create/Create
Branch
mc1.21.1/dev
Stability
Development snapshot
License
MIT

Troubleshooting

Troubleshooting common problems

The quickest fixes for issues players run into most. For detailed steps, see the Create crash fix guide.

Game will not start after adding Create

Check the loader and Minecraft version on the file. A NeoForge 1.21.1 build only runs on NeoForge 1.21.1; Fabric players need the separate Create Fabric port.

A missing-mods screen appears

Download every dependency listed on the Create version page for the same game version and loader, then relaunch.

The downloaded ZIP does nothing

It is source code, not a mod jar. Build it with JDK 21 and the Gradle wrapper, or use a release jar for normal play.

Machines stopped and show as overstressed

Load is higher than capacity. Add power, run the machines slower, or split the network into separate lines.

Disconnected from a Create server

Your mod list does not match the server. Match the Create version, loader version and every addon exactly.

Crash mentions an addon

The addon likely targets another Create version. Update it or remove it until a compatible release is available.

Got questions?

Frequently asked questions

Twenty answers about Create, grouped into downloads and gameplay.

Downloads, platforms & loaders

Where the files come from and what they run on.

It is the search phrase many players use for the Create mod as listed on Modrinth. Create is a Minecraft: Java Edition mod by the Creators of Create team that adds rotational power, machines, automation and moving contraptions. This website is an independent guide to it.

No. Create Mod Modrinth is an independent fan guide. It is not affiliated with the Creators of Create team, Modrinth, CurseForge, Mojang or Microsoft.

A ZIP archive of the source code of Create's mc1.21.1/dev branch from the Creators-of-Create/Create repository on GitHub. It is development source code, not a ready-to-play mod jar.

No. The mods folder expects compiled .jar files. The source must be built with a JDK and the included Gradle wrapper first. If you only want to play, use a released Create jar from the official project page on Modrinth or CurseForge.

The 1.21.1 line of Create is built for NeoForge, while the 1.20.1 line uses Forge. Always confirm the loader listed on the exact file you download.

The main project does not target Fabric. A separate community port called Create Fabric, maintained by the Fabricators of Create team, is published as its own project. Its supported versions can lag behind the main mod, so check its page before building a pack.

No. Create is a Java Edition mod and Bedrock Edition cannot load Java mods. Pages offering Create for MCPE are unrelated add-ons or unsafe downloads.

Yes. The Create team publishes on both platforms. Choose the one that matches your launcher or modpack; the mod itself is the same.

You need the matching mod loader. Any additional requirements are listed on each Create version page, and launchers that read those pages can install them automatically.

Yes. Create is free to download, and its source code is published on GitHub under the MIT License.

Gameplay, performance & fixes

Playing, tuning and repairing a Create world.

Power networks driven by water wheels, windmills and steam engines; automated farms and ore processing; item logistics with belts, funnels and mechanical arms; moving contraptions; and rail networks with trains.

Stress units (SU) measure load on a kinetic network. Power sources provide capacity, machines consume it, and a network whose load exceeds capacity stops until you add power, lower speed or split it.

Use Ponder. Hover over a Create item in your inventory and hold the Ponder key, W by default, to watch an animated in-game explanation.

Yes. Create includes a train system with tracks, stations, signals and schedules for moving players and cargo across your world.

Generally yes, but back the world up first. Create's new ores such as zinc only generate in chunks that have not been explored yet.

Yes. Install the same Create version on the server and on every client, along with matching addons and loader versions.

The usual causes are the wrong loader, a Minecraft version mismatch, a missing dependency, the wrong Java version, duplicate Create jars or an outdated addon. The latest.log file and crash-reports folder show which one.

Very large factories, thousands of items on belts and many moving contraptions at once can cost performance. Stopping idle machines and storing items instead of buffering them on belts helps a lot.

Back up your world, check that your addons support the new version, replace the old jar with the new one and keep only one copy. Avoid downgrading a world to an older Create version.

No. Addons are built against specific Create versions, and major updates can break them. Check each addon's page for the Create version it supports.